#ifndef BALL_H
#define BALL_H
#include "sprite.h"
class Ball:public Sprite{
public:
	Ball(const Vector2f& pos, const Vector2f& vel,const Frame* f);

    ~Ball(){cout<<"delete ball"<<endl;}
	void update(unsigned);
	void draw() const;
private:
    Ball(const Ball&);
    Ball& operator=(const Ball&);
};
#endif
